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- CODA 2 UPDATE LESS COMPILER FOR MAC OS X
- CODA 2 UPDATE LESS COMPILER CODE
- CODA 2 UPDATE LESS COMPILER WINDOWS
Given the same version format as above ( X.Y.Z), Unity exposes one global #define in the format UNITY_X_Y_OR_NEWER, that can be used for this purpose.
CODA 2 UPDATE LESS COMPILER CODE
Starting from Unity 5.3.4, you can compile code selectively based on the earliest version of Unity required to compile or execute a given portion of code.
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Here is an example of #define directives exposed in Unity 5.0.1: Define Given a version number X.Y.Z (for example, 2.6.0), Unity exposes three global #define directives in the following formats: UNITY_X, UNITY_X_Y and UNITY_X_Y_Z. The options available depend on the version of the Editor that you are working on. #define directive for assertions control process.
CODA 2 UPDATE LESS COMPILER WINDOWS
#define directive for the Facebook platform (WebGL or Windows standalone). Additionally WINDOWS_UWP is defined when compiling C# files against. #define directive for Universal Windows Platform. Additionally, NETFX_CORE is defined when compiling C# files against. #define directive for the Magic Leap OS platform. #define directive for compiling/executing code for any standalone platform (Mac OS X, Windows or Linux).
CODA 2 UPDATE LESS COMPILER FOR MAC OS X
#define directive to compile or execute code specifically for Mac OS X (including Universal, PPC and Intel architectures). #define directive for Editor code on Linux. #define directive for Editor code on Mac OS X. #define directive to call Unity Editor scripts from your game code. You can run this code within the Unity Editor, so you can compile the code specifically for your target platform and test it in the Editor. Unity’s Platform Dependent Compilation feature consists of some preprocessor directives that let you partition your scripts to compile and execute a section of code exclusively for one of the supported platforms. Mixins are a way of including ("mixing in") a bunch of properties from one rule-set into another rule-set. These are pretty self-explanatory: + 10px What does Less add to CSS? Here's a quick overview of features. For third-party tools for Less, see Tools.For detailed usage instructions, see Using Less.js.For a list of Less Built-in functions, see Functions.For detailed documentation on Less language features, see Features.Less only makes a few convenient additions to the CSS language, which is one of the reasons it can be learned so quickly. This is the official documentation for Less, the language and Less.js, the JavaScript tool that converts your Less styles to CSS styles.īecause Less looks just like CSS, learning it is a breeze. Less (which stands for Leaner Style Sheets) is a backwards-compatible language extension for CSS.